Keeping push (really should be shove) a bonus action as they've done destroys the balance of the game. It's all about action economy. Shove and disengage cost an action for a reason, and there's a reason only specific classes and sub classes get more than one action per turn too. Also, making push a bonus action destroys things like the spell Arms of Hadar, which requires a first level spell, an action to cast, and a failed save for an opponent to lose their reactions to do things like opportunity attacks. Or taking a feat like mobile, that requires an action to do an attack on an opponent, and hit or miss, you don't provoke opportunity attacks from them that turn. In both cases, this still requires an action accomplish, the spell adds some damage to cancelling their reactions, and the feat is an added bonus for attacking an opponent, but in both cases it still requires an action. There are specific instances where a disengage is a bonus action or even a reaction, but it's extremely rare. See a rogue using cunning action, but these are rare exceptions.
D&D is over 45 years old, and after decades of balancing, we've come to the 5e rule set. It's not perfect, but it must be doing something right because D&D's popularity has been on the rise since 5e came out. Having everyone getting a bonus action disengage with a jump or push thing is crap, and it unbalances the game in many significant ways. Just like all their other deviations BG3 makes from the 5e rule set. They drastically change the balance of the game, and over 45 years of evolution is tossed out the window to make a DoS/5e hybrid abomination. This game does a lot of things right, but almost without exception, every deviation from the 5e rule set negatively unbalances this game drastically.
Last edited by ReaLMoisan; 12/10/20 06:40 PM.