Larian Banner: Baldur's Gate Patch 9
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#691636 12/10/20 06:21 PM
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Leaving aside rest mechanics and the whole "isn't this urgent? why am I sleeping so much" thing, I find the lack of change in the world somewhat damaging to my immersion in the game. Everything feels weirdly trapped in a moment of time -- if a tree is burning now, it'll be burning a week from now. If a goblin corpse is on the road, that's just how that road is from now on. Other things too, but in particular these are the most egregious. Can we please have fires eventually go out, and corpses decay or get cleaned up?

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The world is pretty static, that doesn't help immersion and could eventually get boring.

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I mean the world does transform after certain questlines to a degree. However, you won't be spending a lot of time in the starting area as soon as the full game is released, so that shouldn't be too much of an issue.

Although if that would be easy to implement that that would be great.


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