Originally Posted by Sigi98
I also agree with most of what you are saying. Especially with the thing where the goblins don't scatter after you killed the bosses: I thought that was the point?


Yeah this was one of the biggest things for me. I suppose the general note is there needs to be better narrative-gameplay relationships. If someone says something should happen, it should happen.

Originally Posted by TravelingBuddha
...but classes need greater demarcation. There should be many more things only a Wizard can do. Many more things that only a Rogue can do. So on and so forth. "Oh crap, here's some magical situation and we need a Wizard, my Warrior doesn't know crap about magic" or "I wish I had a thief to pick this lock!" situations really should happen. Another way to say this is there needs to be real class-related consequences.


I don't want to this to get toooo out of hand. Anyone should able to operate a set of thieves' tools, rogues should just be better at it. My point was more about a spell working as its indented, than class demarcation. I don't want to feel punished for not having a certain party member, but I do want to feel rewarded for choosing any ability or spell.