Originally Posted by WarBaby2
Originally Posted by clavis
There are but it's not glaringly obvious, she acknowledges you as gith, and kin. See my previous post. Also you and her are not from the same Clan. So again after whats happened you even as kin, or unknown of same clan, are still not to be fully trusted.

I think alot of this is how we percieve companions as they are shown in other games. I myself hate most companions in other games because everyone is so nice, even after the shit hits the fan. Everyone is so trusting, and so ready or nearly so ready to as Sacred states have a make-out sesh, that it's laughable, and mind boggling.


Agreed for the most part... there are glimpses of something deeper there, with the Thiefling commander in the Druid grove recognizing my Drow protagonist helping them, relating to it as being from a race that's generally mistrused and perceived as selvish and evil himself, but then there are other conversations that are just bafflingly bad, giving who is talking to whome about what... it's just like with Shadowheart commenting on the Jergal statue in the crypts, those moments are pure lore gold, compared to the rest that is on offer here.


I think alot of the off handed comments are rather sweet, the big problem with conversations, or meetings that would usually result in voilence. For instance the teethling commander in the grove, meeting a drow is the pressing issues at hand. Goblin attacks on the grove, and druid pressure to oust the outlanders is making everyone desperate. No longer is the world black and white it's now do to needs of survival alone more grey.

The same can be true about interactions with companions, as members of society we tend to flock together, same is true in fantasy. Yet in many cases the fact that you are going to change into something, and indeed you are no longer going to be you has forced you to side (even against what you want) with others that are going to be doing the same. Take La'eazel for instance her people would not hesitate to kill her if the think she can't be cured. Enter the one that actually tries to do that to your character. So she's forced through a common goal to put aside much of her beliefs to journey with you. She doesn't like it, believes her people will be the only one able to do so, so she's angry, arguemenitive, not just because it may be in her nature, but because she's trying to still hold onto her beliefs that she can. Also because she's probably terrified she's going to turn into what she hates most in the world.

So even though they all have different goals the pressing matter is keeping them together. In cases of loners, they now are not only forced together for survival, but they are among people a thing that may grate on them further. So the party is a much beloved Larian item, a powder keg, people hate and resent being forced together are growly especially when everyones a stranger. The things they've recently been through have them already on edge, which leads to shitty interactions. Cause noone is at there best. Everyone is worn down mentally, and physically, and they have a guitoine blade hovering over them, and noone knows when it will drop. yet noone really wants to go alone because chances of failure are to high, add to this everyones besides yours backstory having mystery in them that they don't want let out. Couple this with the groups ability through the use of the tadpole (unless your like me and can't get a good roll) to read their mind. Trust is very low, in some cases nearly non existant. Yet again going it alone will make it hard even impossible to find a healer, specially with all the monsters around. So your choices are being ripped from you, your clinging to shreds of hope, and doing something dangerous just by staying with the group.

La'eazal (The Bitchy Wench) has stated she'll not hesitate to kill you if you start getting tentacly. This maybe another reason she stays to take care of anyone that changes so they don't go a roaming, and so maybe someone in the party will do the same for her if she starts flaying out.

It's the reason I enjoy the story it offers intensity that is usually missing from games, and pen and paper D&D. It creates a unique bond amongst the characters, adds more depth and intrigue then just oh yeah your an adventurer, so am I lets go adventuring!! Because in truth none of these people would ever get along together. They'd be trying to kill each other, feed off each other, etc. if they had just met in a tavern (which is the most archaic form of party gathering, ranking right up there with the BS cop out of Chosen One). Few creatures in D&D lore can unite people, and create such diversity as Mind Flayers. I can't think of more then just 3 or 4 that can literally do what a Mind Flayer can, and most of those would do it automatically. Instead of giving a chance for survival.

Bah fucking mousepad on my laptop eating posts.