I'll add some I did not see above or maybe missed.


- I hope they will work on resting system - I bet it's not done yet. That said, 1 short rest per 1 long rest seems way too stingy and is a massive ball and chain to fighters, warlocks and whatever other short-rest dependent classes we will have. I hope in release they will at very least allow 2 short rests per long one. Of course long rest needs to have some sort of limiter that does not put you into unwinnable condition (as in your tadpole decides to pop anyway after 15 rests or something), but on the other hand does force you pace yourself and be smarter than just rolling face over long rest button whenever.

- Evil path needs to be much more enticing, we're introduced to this bunch of good and at time brilliant guys and charming characters, like the bards duo and the whole camp that squarely puts you into good path, but we don't have anything close to that on the baddies side - I'm sure Larian could add a few better leads there and also add a few dark, but charismatic characters to the bad side. Heck, maybe some sort of evil or chaotic neutral Bard that is as charming as that tiefling bard or funny like Volo. Going evil path already feels unnatural, there should be very apparent and very tangible benefit tangled before your face for it. You being actually hunted by them on orders does not help there either, going bad not only does not seem to give much benefits, but it feels outright lunacy too.

- Barrels and bookshelves madness from D:OS2 returns. There are just way too many interactable items that overwhelmingly contain nothing at all, but you are still compelled to open them all because they might contain an odd scroll or useful thing. I was not impressed with those back then and neither now here.

- Character Sheet is very lacking. I guess it's WIP, but I certainly hope we will be able to see all of our proficiencies, path bonuses, feats and maybe even a sneak peek of what comes next level or two. I would also like an option to rotate character or just show character for screenshots and such, maybe even with backgrounds you can select, because why not.

- More hotbars or smarter hotbars, was covered above, but I can't imagine how classes like clerics and wizards will be able to handle 5 ranks of spells or even more if it will be possible without going mad. Would not mind either proposed solution above or ability to add more rows and not just columns. Or heck even make that bar flexible as we like, if someone wants to make it 12x13 grid of madness or something and put it to the side or something, let it be.

- Party characters need to focus on a person you're addressing during conversations. Right now they just stare into horizon and it's weird. Guess this is WIP too.

- Allow felxible jumping in real time mode out of combat, for example if you try to move to a place that you can reach by jumping then you and party also should jump there automatically instead of this ritual of jumping as I call it where you select every party member and manually jump, seems like annoying for no reason.

- If you discovered a hidden item/switch/tracks - mark them clearly so we don't often have to stand there and wonder what exactly we spotted there. Our characters already spotted it, so it should be properly flagged.

- Seems like trader stock is generated when you first enter area and after that it's static - it's annoying to be honest because it can be a difference between getting excellent weapon/armor from get go or being starved for a good chunk of act 1. Make them reset stock once in a while.