Originally Posted by Merry Mayhem
See, that what I been saying. Would most human DMs let you get away with some of the mechanics BG3 is making normal? I am OK with surface effects for higher level spells, You want Fireball to leave an area of fire, sure. Cantrips doing that, please no.


No, at least I wouldn't... but not exactly out of the same reason it doesn't work it the game. You see, there is such a thing as item durability in D&D, it has been toned down in 5e, but technically it's still there, and, as soon as something burns (from fire or acid), it takes damage... the floor, character's cloths, gear,... see the problem already? Player's don't take kindly to having their precious gear burnt to ashes. That's why the general rule, especially as far as fire and acid damage goes, always was: When it's able to catch fire quickly and easily(!)(think paper, parchment, etc.), the player may roll a saving through for it, otherwise the fire produced by, say a flame bolt, flaming hands, fire ball, etc. is considered to be over far to quickly to realistically catch anything on fire...

Last edited by WarBaby2; 12/10/20 07:56 PM.