Originally Posted by biomag

Besides that, I don't mind if the party size is increased, though I think it would just end up the same way BG1-2 and Icewind Dale ended up - basic 1 melee, wizard, thief and cleric + whoever you actually really like.

So an excellent degree of variety while still having room to experiment with something more exotic?
And that's a bad thing... because?

Also, BG2 had almost 20 different companions (I think they were 18 with Sarevok in ToB), which is why I find the argument "Just three slots for companions leave me room for trying new things the next playthrough!".
Way to set the bar low for yourself, Jesus Christ.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN