Originally Posted by Xerophyte
"Players should just roll with their failures!" - There are two problems here. First, the failures are still mostly boring and it's reasonable for players to prefer interesting outcomes.
I don't think that's true, or at least I've seen some failures that turn out more interesting, even if it's not immediately obvious. In fact, it looks like you might miss out on some plot lines if you're always reloading after every failure.