Originally Posted by HYPERBOLOCO
In regards to surface effects.


A) They shouldn't be an option for cantrips or arrows

B) They shouldn't occur in addition to direct hit damage from throwables or direct damage spells (your coating the enemy in a substance from a small bottle)

C) They shouldn't have guaranteed damage/debuffs or double up damage when trying to leave them (apply damage roll at turn end if inside zone maybe?)

D) They should only exist if 5e specifically states they do or at least limit them to spell critical hits (not cantrips)

E) They should have a more limited radius/quantity/duration (looking at you blood/fire)

F) They should not be nearly as widely available and accessibility/types/potencies/effects should be thematic to the creature in question (not every goblin is an alchemist)


P.S. bonus action jump/shove for everyone can screw off


100% agree.