Here to disagree. Rebalancing is a non-issue, not all encounters will even need rebalancing. Once we add Barabrian, Monk, Bard, Paladin, Sorcerer... 4 characters is not going to feel like a party, it barely does now.
I think a nice compromise is 5, thats generally the sweet spot for pencil and paper groups. I would rather them rebalance around the player taking 5 actions every round in combat than 4. This is not divinity, most turns you have one action you get to do (some subclasses are built around the bonus action too), the broken bonus actions that they added are not a solution.Rogue cunning action is basically just Expeditious retreat now. Shieldmaster feat is milquetoast without the bonus action shove mixed in. Dont get me wrong, its incredibly strong giving Warlocks bonus/disengage.... letting warriors peel with shove.... endless midcombat hiding with all classes. But these things water down classes and feats that they are stealing from and all to make the action economy work for 4 players. Just give us 5 and fix these things. If you are going to steal an effect from a class to improve the "video game feels" of this, do it with classes and subclasses that will not be added to the game. Cunning action is directly from the rogue and it was given to every character with the exception of the dash effect. Now every character is multiclassed as rogue for the benefits that many 5e players tended to put 2 points into rogue class just for cunning action.