Originally Posted by DeHess
I am very much enjoying my experience in this game so far. I am a huge fan of D&D and I love how the devs implemented most of the rules from 5e. I understand that some things needed to be changed from 5e for balance sake. However, some things are just off. And I wish these things were implemented differently:

-Disadvantage for melee attacks in dim light conditions. In 5e, Only ranged attacks have disadvantage, dunno maybe the devs thought it was more balanced this way
-Wizards can learn spells from the spell list of every class. This makes every other spellcasting class useless. In 5e, Wizards can only learn new wizard spells.
-Dual wielding enables a player to offhand attack as a bonus action, even if they did not attack with their action beforehand. This drastically reduces the viability of other ways of speccing a melee character, the pure flexibility dual wielding gives is just too powerful. You cannot do this in 5e.
-The Sleep spell only "stuns" enemies for one effective turn, even though it states it should do so for two. In 5e, creatures are actually asleep for 10 turns, although sleeping creatures can be woken up with an action.
-The Arcane Recovery ability should be usable only after short resting.
-Frightened creatures should only be able to dash away from the creature that frightened them. (Some frightened skellys continued to open sarcophagi in one of my runs)
-Disengaging as a bonus action. In 5e, this is a feature that only rogues have access to. This makes rogues less viable and positioning less important, Pls remove.
-Shoving as a bonus action. Im not sure about this one. In 5e, shoving someone is an action, but Ive always felt that 5e battlefields are way too static, and this remedies the problem quite nicely, I actually think it should stay like this.
-XP is only awarded after resolving an encounter through combat. It rewards murder hobos and punishes roleplay, this is perhaps my biggest gripe so far.

Hope that the devs maybe see this post and rethink the ways in which these features are implemented. Other than that, I really enjoyed my ten hours in this game and I think Larian is doing the lords work with Baldur's Gate 3.


1. Dim light should not impose disadvantage at all, however darkness imposes disadvantage on both melee and ranged attack, BG3 implemented it correctly

2. True, apparently it's a bug ?

3. You are correct that it's a buff, however it should be noted that duel wielding in 5e is regarded as underpowered. I do not think that allowing the flexibility pushes it over the shield, or 2H weapons.

4. Agreed, it feels bad considering the HP cap on the spell

5. Agreed

6. Frightened condition works correctly. https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions#Frightened
Unless you mean the turn undead, in that specific instance the turn has an additional effect that forces the enemies to run away, however the effect itself does not force them to dash every turn. Merely allows it as the only action they can take https://www.dndbeyond.com/classes/cleric

7. Agreed, disengage should be an action

9. XP awarding needs more clarity, you do get the XP for quest. Heck you get way more xp that way, than from the combat (at least in my opinion, I did not keep records), game feels more like running on milestone xp rules. Honestly ? I think the experience should be awarded using milestone rules.


Last edited by Bearhugger; 12/10/20 10:54 PM.