That's why most martial (melee) characters end up getting 2, and some, like fighters even 3 attack actions per turn. So they can do a shove and a regular attack in the same round in 5e. Which means caster classes have to rely on other tactics, like their spells to accomplish similar results. Believe it or not, the 45 year old game D&D has actually managed to balance classes and combat fairly well through the decades. Larian rewriting half the rules for their one game, which was advertised and sold as a 5e D&D, with most changes being poorly thought out, and not conducive to the core mechanics of 5e is a travesty. Their changes have thrown the balance of classes and combat all out of whack, and it's an insult to D&D, and the people who've invested in a game promised to deliver 5e D&D to the consumer.

Last edited by ReaLMoisan; 12/10/20 10:01 PM.