A selling point for DOS2 was that, in multiplayer, your party of real-life companions would all be able to contribute to the conversation and take part in deciding a course of action. That turned out to be false. All multiplayer dialogue, besides the big choice at the very end, was done after battles, where everyone would inconsequentially give their one line of opinion on the matter. This also lead to friction and unfun situations between party members because there is often dialogue that progresses quests, with no way to back out or use the face stats of another party member. This caused a fair bit of reloads and instances of, "Fine, I just won't talk to anyone!" Is that changed in BG3?