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member
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member
Joined: Oct 2020
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nope I'm out I don't do that p stuff.
And your right it's mostly the different of views by old school crpg players, and new ones. Also between die hard fanatics, and casual players. Though in defense about Origin stories some people don't have notebooks filled with characters, or as I say a massive vault filled with them. So there is an option for them to have a glimpse into what making a character feels like, if properly portrayed in game.
It's kinda like helping new players work on their characters, though in this case you don't ask them questions, or give them hints. You just grab there hand say here this is the one your playing.
I don't have a problem with this. But it could be done better in my opinion: 1.Start with an origin story like in DA:O (not even as long) for each companion and one for self made characters (something more generic like BG I: for example a orphanage). 2. Give him something special... being a spawn of a god had a nice touch  .. and involve him in a special way in the main plot (you could even skip 1. and let the start be as it is but add some specials for the pc e.g. let him choose a origin story - with quests and all - that no companion has and has a bigger impact on the main story as a normal origin companions) now you add non origin companion for a more natural party development in later parts of the story and I would argue it feels more like BG +1 to origin story for a custom protagonist, or at least something that indicates it. Technically Candlekeep in the beginning was CHARNAME's origin story, so it would fit well imo. I don't even want origin stories for companions. In DAO it worked because those stories were backgrounds, all they defined were if you chose a human you would be a noble, or if you were an elf you could be from a city or living with nomadic tribes, if you were a mage you were locked in the tower regardless of your race and gender. You were not limited to gender, appearance, and in some cases class (i.e. you could be a male rogue human noble or a female warrior) and those characters were pretty much blank slates. Origin characters are already way too defined.
Last edited by Arideya; 12/10/20 10:55 PM.
"There are three things that are strength incarnate: there is love of life, there is fear of death, and there is family. A family that loves death would have a strong pull indeed." - Tamoko
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This IS a D&D game, isn't it?
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HoverHorse
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11/10/20 08:37 PM
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Alon Binyamin
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11/10/20 08:53 PM
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11/10/20 09:23 PM
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11/10/20 09:10 PM
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12/10/20 02:44 PM
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11/10/20 09:31 PM
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11/10/20 10:43 PM
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12/10/20 06:53 PM
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12/10/20 08:06 PM
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clavis
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12/10/20 08:08 PM
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11/10/20 10:16 PM
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11/10/20 11:04 PM
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12/10/20 02:56 AM
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Axis
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Temperance
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Koshea
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Yawning Spider
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Axis
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12/10/20 03:32 PM
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WarBaby2
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12/10/20 03:41 PM
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clavis
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Eugerome
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12/10/20 03:39 PM
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0Muttley0
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Merry Mayhem
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12/10/20 07:35 PM
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WarBaby2
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clavis
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clavis
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Arthellion
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12/10/20 04:48 PM
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Limz
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KingWilhelm
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12/10/20 08:24 PM
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WarBaby2
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12/10/20 08:34 PM
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clavis
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12/10/20 08:40 PM
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12/10/20 09:02 PM
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12/10/20 09:13 PM
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WarBaby2
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12/10/20 09:16 PM
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clavis
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12/10/20 09:24 PM
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WarBaby2
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12/10/20 09:32 PM
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clavis
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12/10/20 09:39 PM
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WarBaby2
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12/10/20 09:43 PM
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clavis
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12/10/20 09:47 PM
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12/10/20 10:54 PM
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12/10/20 08:19 PM
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Jota
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12/10/20 07:24 PM
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WarBaby2
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12/10/20 08:01 PM
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clavis
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12/10/20 08:07 PM
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12/10/20 08:03 PM
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WarBaby2
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12/10/20 08:10 PM
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clavis
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12/10/20 08:15 PM
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WarBaby2
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12/10/20 08:19 PM
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Ascorius
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12/10/20 09:28 PM
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Zahmbomb
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12/10/20 08:43 PM
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