Originally Posted by Pupito
Originally Posted by Merry Mayhem
Originally Posted by Yawning Spider
Let's take the -2 to AC from the acid surface, doesn't seem like a big deal, right? Well keep in mind that an Ancient Red Dragon in 5E has an AC of 22. This is because of a design doctrine often referred to as "bounded accuracy" which boils down to "your to-hit and AC won't increase much as you level up," or "bonuses to AC and to-hit should be rare." But now you have a cantrip which leaves behind a surface that reduces one of the toughest monsters in the game's AC by 10%. And you're learning it at level 1.


Now I need to have a party with multiple people who can cast Acid Splash to test if the Acid Pools stack. Let me figure out combat log work and go test. If it does stack, best party is 4 people who can cast cantrips.


Even without it stacking, if you have at least 2 people who can cast it you can just make a decently large acid area to keep creatures constantly in it so the AC reduction doesn't wear off. Also, if it's effect increases as you level up like other cantrips do, we could end up with a starter cantrip that strips away a stupid amount of AC from enemies without even costing a spell slot.


Yes, I am in the camp that some cantrips are over powered as is in BG3. If they add Magic Initiate Feat I can see all Martial classes grabbing it so they can have Acid Splash and Fire Bolt or Ray of Frost. I have to think what 1st level spell would be best to go with that.