Nice analysis, thanks for sharing such detailed thoughts that you obviously kept in real time. I'm sure it'll go a long way toward helping Larian improve the game.

I totally agree about the whiplash with Minthara. It's also a very unsatisfying but common trope in evil RPG playthroughs - where you have to sequence break and engage in harder fights to find the evil option to begin with, and then the evil quest giver turns on you anyway as soon as you're done, and you lose out on both locations or factions. It's really rare for a game to say, "Okay, you worked to find and take the evil route, now you get to use the Goblin/Orc/Undead/etc. area as the new town/base/merchant/faction for this location permanently," and I'd like to see more of that from BG3 if they have the resources to pull it off.