A selling point for DOS2 was that, in multiplayer, your party of real-life companions would all be able to contribute to the conversation in-game and take part in deciding a course of action. That turned out to be false. All multiplayer-specific dialogue, besides the big choice at the very end, was done after battles, where everyone would inconsequentially give their one line of opinion on the matter. The dialogue with NPCs was as if there was only one player character. This lead to friction and unfun situations between party members because there's often dialogue that progresses quests, with no way to back out of the interaction. This caused a fair bit of reloads and instances of, "Fine, I just won't talk to anyone!"

The dialogue appears to be working the same way in BG3, with the addition of being able to vote, via the in-game UI, on the dialogue options that are ultimately still decided by the player who is actually in the conversation.

I'd like to see more of a change.

I understand that having a "face", or a member of the party who is good at talking to people, is a classic part of D&D, as is not splitting the party. But giving one person complete control over the adventure is not.

A solution could be to have the option to use the voting system to force dialogue choices.

A solution could be to let players back out of conversations.

What I'd really like to see, is the option to choose your dialogue style, so that you could be a party led by one person or a party lead by consensus or majority rule.

Dialogue and animations, based on specific character's personas, added to conversations to flesh out the voting system would be my ideal.