|
enthusiast
|
OP
enthusiast
Joined: Oct 2020
|
Considering there is plenty of discussion regarding balance, environment, etc, I think one point that gets lost is that BG3 and 5e are inherently different games.
5e is a collaborative game, where the DM and the party create a shared story and play together, whereas BG3 is a co-op game against an AI.
As a DM I would never make the game difficult for the players by focusing their Wizard constantly, even though arguably they are the largest target. Partially because I perceive the enemies might not do that, but also because that would make the game boring to my players.
Whereas the AI in BG3 has no problem throwing 3 flasks of alchemists fire at Gale putting him out of the fight before he acts. And I am fine with that, because the rest of the party will pick up the slack (particularly true in single player).
So I think since the encounters are different, so should some of the rules, and taking a completely copy of 5e rules would lead to a mediocre game.
Because 5e rules are (generally) simple and are just a tool for the DM to create engaging encounters tailored to the PC's. The DM has the flexibility to make the game engaging
Whereas in BG3 the encounters are tailored for an abstract party, so you need to tailor the PC abilities to fit these situations. The players need flexibility in this case, since the game itself is inflexible (albeit has a lot of choice). Therefore some changes to the game mechanics are needed to make it engaging.
|
|
|
|
enthusiast
|
enthusiast
Joined: Oct 2020
|
Considering there is plenty of discussion regarding balance, environment, etc, I think one point that gets lost is that BG3 and 5e are inherently different games.
5e is a collaborative game, where the DM and the party create a shared story and play together, whereas BG3 is a co-op game against an AI.
As a DM I would never make the game difficult for the players by focusing their Wizard constantly, even though arguably they are the largest target. Partially because I perceive the enemies might not do that, but also because that would make the game boring to my players.
Whereas the AI in BG3 has no problem throwing 3 flasks of alchemists fire at Gale putting him out of the fight before he acts. And I am fine with that, because the rest of the party will pick up the slack (particularly true in single player).
So I think since the encounters are different, so should some of the rules, and taking a completely copy of 5e rules would lead to a mediocre game.
Because 5e rules are (generally) simple and are just a tool for the DM to create engaging encounters tailored to the PC's. The DM has the flexibility to make the game engaging
Whereas in BG3 the encounters are tailored for an abstract party, so you need to tailor the PC abilities to fit these situations. The players need flexibility in this case, since the game itself is inflexible (albeit has a lot of choice). Therefore some changes to the game mechanics are needed to make it engaging.
Sure they can't run it like an in person DM could, but they could at least make the AI targeting less sadistically brutal. Currently they ignore everyone and everything just to focus on taking Gale out of the gam ASAP, including running through environmental hazards, triggering attacks of opportunity, and just straight up ignoring every single other threat that is in front of them to go straight for the back of the line and get at the wizard. This not only make the wizard impossible to protect, it makes tanks in general entirely useless. What's the point in buffing up my warrior's AC if the enemies will ignore them entirely to attack the wizard? Although considering they buffed a cantrip so much that it reduces AC by 2, I'm absolutely terrified of what acid spells will do at higher levels, so maybe having a tank is useless anyway because acid and AC ignoring surface effects will just nullify it entirely anyway, but I digress. Point is, plenty of other games out there have AI that actually targets the more reasonable threat or some kind of ability to let the tank actually draw aggro and do their job. If they need to make up a new ability to let the tank draw aggro, I'm all for it as long as it's well implemented, just something to make the tank actually useful and to save my poor squishy wizard.
|
|
|
|
stranger
|
stranger
Joined: Oct 2020
|
I never had a problem with Gale getting focus fired. I mean he got attacked but not any more than my other characters.
Though I pretty much always had defensive spells up do maybe the AI responds to that.
|
|
|
|
enthusiast
|
enthusiast
Joined: Oct 2020
|
I never had a problem with Gale getting focus fired. I mean he got attacked but not any more than my other characters.
Though I pretty much always had defensive spells up do maybe the AI responds to that. Best guess is they target the character with the lowest AC (something they shouldn't know in the first place really, but we shouldn't be able to check theirs either so meh) and since gale is usually the one with the lowest AC unless you can stack defensive spells on him like he's the freaking Overlord, then they'll typically focus the heck out of him til he is murdered to death.
|
|
|
|
journeyman
|
journeyman
Joined: Oct 2020
|
Funny, but PnP, D&D has been accurately and faithfully adapted to PC games for over 30 years now. Larian isn't breaking new ground here, except for making the least faithful adaption of a PC game with the D&D licence ever made. Others have managed to reproduce D&D rules and the PnP experience to PC since the late 80's, there's no excuses why it can't be done now.
|
|
|
|
member
|
member
Joined: Mar 2020
|
Focusing on the wizard is a simple ai tweak. I want to see encountera tones down and less splash damage on everythkng. Ever fight the ground turns to.acidic fire. You shouldn't have to rest after every fighf
|
|
|
|
stranger
|
stranger
Joined: Oct 2020
|
Sure they can't run it like an in person DM could, but they could at least make the AI targeting less sadistically brutal. Currently they ignore everyone and everything just to focus on taking Gale out of the gam ASAP, including running through environmental hazards, triggering attacks of opportunity, and just straight up ignoring every single other threat that is in front of them to go straight for the back of the line and get at the wizard. This not only make the wizard impossible to protect, it makes tanks in general entirely useless. What's the point in buffing up my warrior's AC if the enemies will ignore them entirely to attack the wizard? Although considering they buffed a cantrip so much that it reduces AC by 2, I'm absolutely terrified of what acid spells will do at higher levels, so maybe having a tank is useless anyway because acid and AC ignoring surface effects will just nullify it entirely anyway, but I digress. Point is, plenty of other games out there have AI that actually targets the more reasonable threat or some kind of ability to let the tank actually draw aggro and do their job. If they need to make up a new ability to let the tank draw aggro, I'm all for it as long as it's well implemented, just something to make the tank actually useful and to save my poor squishy wizard. My biggest concern is cantrips are doing way more in BG3 than they do in 5e. Firebolt isn't supposed to set the world on fire. Ray of Frost isn't supposed to create an icy patch. I think Larian is too focused on environment interaction. As for Gale, I noticed certain enemies love going after him. I just benched him because at low levels a wizard doesn't offer substantial AOE.
|
|
|
|
stranger
|
stranger
Joined: Oct 2020
|
Funny, but PnP, D&D has been accurately and faithfully adapted to PC games for over 30 years now. Larian isn't breaking new ground here, except for making the least faithful adaption of a PC game with the D&D licence ever made. Others have managed to reproduce D&D rules and the PnP experience to PC since the late 80's, there's no excuses why it can't be done now. Not 5e. Seriously, the problem is, as stated, how shallow 5e is. In AD&D, 2nd Ed, and 4e the system is designed such that focus firing on the caster might get you a downed caster, but now you're sucking whatever the melee character is bringing. 4e was specifically designed to let the DM go all in and not instantly TPK the party. 5e still weakened the fighter (compared to OD&D/AD&D), and didn't include any of 4e's defender rules, so yeah. Straight 5e means "I hope you casters didn't want to do anything other than hide behind corners" because blocking LOS is the only thing that prevents you from being ganked.
|
|
|
|
|