Originally Posted by Pupito
Sure they can't run it like an in person DM could, but they could at least make the AI targeting less sadistically brutal. Currently they ignore everyone and everything just to focus on taking Gale out of the gam ASAP, including running through environmental hazards, triggering attacks of opportunity, and just straight up ignoring every single other threat that is in front of them to go straight for the back of the line and get at the wizard. This not only make the wizard impossible to protect, it makes tanks in general entirely useless. What's the point in buffing up my warrior's AC if the enemies will ignore them entirely to attack the wizard? Although considering they buffed a cantrip so much that it reduces AC by 2, I'm absolutely terrified of what acid spells will do at higher levels, so maybe having a tank is useless anyway because acid and AC ignoring surface effects will just nullify it entirely anyway, but I digress. Point is, plenty of other games out there have AI that actually targets the more reasonable threat or some kind of ability to let the tank actually draw aggro and do their job. If they need to make up a new ability to let the tank draw aggro, I'm all for it as long as it's well implemented, just something to make the tank actually useful and to save my poor squishy wizard.

My biggest concern is cantrips are doing way more in BG3 than they do in 5e. Firebolt isn't supposed to set the world on fire. Ray of Frost isn't supposed to create an icy patch. I think Larian is too focused on environment interaction.

As for Gale, I noticed certain enemies love going after him. I just benched him because at low levels a wizard doesn't offer substantial AOE.