Yes, this, 100%, Scream it from the mountain tops. If I were anywhere near Larian's offices I would be throwing paper airplanes through their windows with this written on it.

If Larian wants to have skill challenges like this, then they need to completely rethink the design of it.

1. A challenge should always be "You need X Successes before Y Failures," and Y shouldn't be '1'. 3 Successes before 1 Failure is bullshit.

2. Never ever ever ever ever have the same roll twice in a single challenge. If I need to successfully roll Sleight of Hand to take something, then Deception to lie about taking it, that doesn't sound so bad. Having to roll Deception twice in a row is bullshit, because if they didn't believe me the first time, how was it a success?

My personal take would be to either have a single skill check at the end of a large dialog tree, with your choices in that tree determining the DC for the final roll that determines the actual outcome, or you have X number of rolls that are guaranteed to happen, whether you pass or fail. The more you pass, the easier the final, determining roll becomes.