Originally Posted by Emrikol

Again, I see what you are saying. I think that requiring us to manage downed party members is better than having the AI ignore them. Just make sure we have the tools to do so.


It is somethin I mentioned in the "Resting is broken" threads. Almost every encounter is lethal as opposed to difficult. Resting is broken because it needs to be to deal with the encounter system.

D&D encounters are phases with branches:

- A party coming up to an orc cave would have a large open space and see 2 orcs on guard, one which seems to be sleeping. There is an alarm drum next to one.
There are a lot of ways to handle that situation.
- Loud noise to draw them away.
- Cast sleep on the other one as the HP of the second doesnt count as he is already afflicted by the condition (or is he just drunk)
- An arrow shot to the drum (better hit!)
- Charm / Dominate
- A silence spell
- Disguise
- Sneak and kill
- etc...

On alert, they hit the drum. More are coming...Engage, leave, lure them all out into the trap youve set up - you wanted them to chase!

But if the orc cave was simply 12 orcs sitting outside around a campfire, thats a lot harder. I think they have a fundamental issue with encounters having put a wobble into the wheel of all the other mechanics, for sure.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?