Originally Posted by Bossk_Hogg
Originally Posted by Haps
Hi.

I've stumbled across a few situations where I had to do several dicerolls in order to succed.
Example: Squishing Edowin's tadpole and (iirc) the Nettie situation.

This is less than ideal design. If something should be hard to achieve then up the target difficulty. Don't make us roll twice.

Noone is is saying "Ah, but did you really hit" and make you roll again when you hit a goblin the first time.


Combat isnt determined with one die roll. It seems weird to want social encounters resolved the same way. They should be resolved with X successes before Y failures though, so its not a one failure ends your chances like it is currently.


Except there are no Y failures. Its one failure and its done. You pass 3 times then fail on the 4th and its over. Now I have to kill her to get the antidote. I ain't letting her live after I passed 3 times and Larian being the terrible DM tells me to go fuck myself.