I would like to suggest an feature to speed up NPC combat turns and perhaps make them go simultaneously if they have sequential initiative. I just fought Priestess Gut, and with about 14 combatants on the screen, the battle took over an hour. Most of which was me sitting around watching the little goblins run 200 feet across the temple to try to get to me...1 at a time...30 feet per goblin. This was quickly followed by a series of misses - then rinse and repeat. It was tedious at best. Now I'm sure many of you are fine with this, but to me it really kills the momentum of the game.