I feel the pain of the low rolls, I laugh so hard when I have a skill check of 2, and I rolled a 2! I still passed but come on, I was seriously worried about rolling a 1 and failing such a low skill check because of my experience in the game. I'm playing a Warlock and the hex spell while pretty good in doing necrotic damage and being able to reset after target dies is pretty sweet, the ability modifier seems to be kind of weak. I typically use Hex: Dexterity so shadowhearts sacred flame has a better chance to hit but it doesn't seem to matter much lol. I'm always rolling 2's. Seriously, I check the log and back to back I'm rolling 2's. You see a lot of combat rolls especially when it's 100 goblins to a party of 4. The other bad part is I hit, but i get the lowest possible roll on damage.
For an example, it'll be a check of 12, I get exactly 12, but of the 2 dice rolls I get for damage, they both end up as 1? (1d10 and 1d6 so potentially 16 damage, higher with attribute modifer) Obviously as we get higher and higher levels it'll be a bit easier to hit simply because proficiency and attribute modifiers will make even a 2 hit. But I get pretty tired that there is a possible 20 different numbered outcomes but getting over 5 is impossible. At this point just add 2 actions and make every action have lucky as a passive because people are gonna be upset at these low rolls man.
Has anyone for example tried to use a guided bolt lvl 2 only to see 5 damage.. its a 5d6 man, there is no way you rolled 5 d6's and got a 1 each time, yet I see the lowest possible rolls on damage, Don't get me started on wizard cantrips where its a 1d6 or a 1d8 and repeatedly either the saving throw wins out on the check or is just a flat 1 damage.