Originally Posted by Theliel
Originally Posted by clanpot
Originally Posted by Buttery_Mess
The thing about D&D 5e is that your character isn't really built until they hit third level and doesn't come into their stride until 4th


This is a bad design choice. Maybe it works in tabletop, but in a video game it's boring. To make matters worse, combat at low levels is rocket tag. This isn't even a new problem - Planescape: Torment started at level 5.


Yup. Playtesters pointed this out.

Mike Mearls stated multiple times, they expected you to do 1-3 once, and then just start at level 3 after that. Level 3 was the new level 1, they wanted it to be a 'simple' game at level 1 with very few choices and things to learn. And then they left spellcasters with full casting + cantrips at level 1 instead of starting with only a cantrip, then specialty, then getting 1st level at level 3 because gods forbid casters be on the same footing.

Of course, as we've seen, no one skips to level 3 - certainly not any of the branded products.

Which is just annoying.

As for 'pure' 5e - great. Do it. Watch the general public bound hard off the 'pure' 5e rules because they are mediocre and shallow at best when TTRGP scene has dozens of complex and rewarding games to go play.



I have started every one of my parties at level 3 for yearrrrs. Its annoying as a DM to run level 1 stuff and just wastes our time getting into the fun stuff.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?