I didn't read the spoilers, but I agree with all of the OP's points, but some definitely resonate more than others.
Most of my DND experience has been through playing DDO (3e?) for 5+ years, and a 5e campaign with colleagues (over the last year).
I'm a "smell the roses" / "explore every corner" / "pick up every damned book I find" type of player. I'm still on my first play through with steam showing 60 hours played.
The points that resonated most with me are:
- jumping... If the selected character jumps over a gap, the rest of the party should just be able to follow.
- starting gear...
- seeing the bonus to stats when allocating
- AI is a little too smart. My poor wizard always cops ALL the agro, even before they do anything.
I also think the ground-effects are a bit OTT. It's obvious to me that's a result of using the systems from the D:OS engine. I loved it in D:OS2, but think they should be toned down a bit here.
The following AI is terrible. I think I've had to reload due to one of my characters agro'ing a mob, or walking through something detrimental more than anything other issue in the game.