On one side a balancing factor of food (especially the one healing a lot like hams and pig heads) is that it tends to weight a whole freaking lot more than potions (up to 10 KG each piece).
Even if they want to keep it in as a "convenience healing", a quick and dirty fix to not make it "too broken" would be to just not make it usable during combat.
Another easy fix would be to put a cooldown on food after you eat a certain amount (let's call it a "stealth calories counter"), giving you some "debuff" saying you're too full to eat more.
None of these solutions addresses another problem I have with food that is even worse than "being unbalanced": this fucking stuff adds on top of all the books, letters, trash items and what else to make inventory management chaotic, cluttered and gratuitously painful.
Do we even need DOZENS of different type of food in inventory?
Even if we wanted a "hunger" mechanic where food is a necessity (but do we?) or to use food as a form of "out of combat healing" as suggested above, making it an abstract resource that piles up in a tiny counter rather than filling your bags would be probably better.
Last edited by Tuco; 13/10/20 01:58 AM.