The game provides a lot of contradictory and confusing information about Thieves Tool proficiency.

- By 5e Rules, Rogues, and anyone with the Criminal and Urchin backgrounds are supposed to get it automatically.
- However, it is not listed under Rogue's class features.
- The descriptions for Backgrounds only indicate that they grant skills.
- The tooltip description of Thieves' Tools and Trap Disarming kits says that proficiency is given by the Sleight of Hand skill.
- However, in Character Creation, this is not indicated by the description of the Sleight of Hand skill.
- The Ranger's Urban Explorer feature says it grants proficiency in Thieves Tools. ...but they do NOT get proficiency in Sleight of Hand.
- Lockpicking appears as a progress bar and not a check in the combat log, so you can't even check what you get your proficiency from, if anything.

...This is a mess.


If the tooltip for Thieves' Tools is correct, that is a problem. Rogues still get the standard 4 skill proficiency options as 5e says. The key word there is 'option'. It is entirely possible to make a Rogue and not take Sleight of Hand as one of the chosen proficiencies - especially given that character creation doesn't have that information. The result of that is that the Rogue will have lost yet another unique class feature for no good reason.

The solution already exists. Thieves Tools proficiency should be its own separate thing, not tied to a skill. Give Rogues, and the Criminal and Urchin backgrounds the proficiency they're supposed to have.

For the currently non-existent "Custom" background option which Larian SHOULD put in the game, you would be able to select two skills or one skill and one tool proficiency. (Everyone would take custom if you could take two skills AND a tool proficiency.)

Last edited by Stabbey; 13/10/20 01:08 PM. Reason: added missing words for clarity