The only problem here is that scrolls can be a kind of necessary aid for people who have problems with the difficulty. I almost never use scrolls in games, so I don’t have much of a horse in this race, but I think enforcing that rule is probably fine for classic and harder, but I’d leave it disabled on easy anyway. Wizards being able to learn cleric spells is an obvious bug though; or rather, I just assume there is no code to differentiate spell types yet when scribing, so it's not really a bug as much as an unfinished implementation, which is super common in this stage of development.

Also, keeping things like scrolls of revivification available for everyone is just a quality of life thing. I’d leave that enabled on classic, just because it’s a time saver. I would rather just use a res item then reload and redo a 20min battle on standard difficulty sometimes

Last edited by Panicintrinsica; 13/10/20 05:21 AM.