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stranger
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OP
stranger
Joined: Oct 2020
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Sure! Ill try to do that sometime tomorrow.
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apprentice
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apprentice
Joined: Aug 2019
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I HATE the male Preset Faces! I hope it is possible to choose the mouth, ears, nose, jaw, eyes etc.. I would also like more hairstyles options, most male hair is uninteresting.
New customization options would also be cool. Ex: Tiefling tail options, Body/Weight, More clothing options, variations, colors etc..
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stranger
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stranger
Joined: Oct 2020
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I, too, think that there should either be more head presets or sliders. Sliders would probably be better but I don't know how difficult that would be to implement.
What I found even more off-putting was the lack of body type choice though. I don't know, it just feels sorta odd not to be able to make an absolutely ripped. Like if I'm creating a cool fierce lady who specialises in ass-kicking, I sorta hope to be able to give her some muscles, you know ? That's just an example.
I was initially indifferent on the elf heads, however, I gave some thought to it and I agree that they look too "heavy." They don't have to remove the existing heads, of course, but I believe that adding more ethereal looking ones would be great.
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Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
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Hey OP.
It would be cool if you could catalog everyone's suggestions into one post in your opening post. That way both Larian and other posters can see of all the things suggested so far!
Sure! Ill try to do that sometime tomorrow. Thanks; I'm glad you're up for it as I feel responsible for dropping you in it having merged a bunch of other stuff!
J'aime le fromage.
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stranger
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OP
stranger
Joined: Oct 2020
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It wont be until late today also i am new to fourms so i dont really know how to make a proper opening post
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member
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member
Joined: Oct 2020
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The technology they used makes for realistic results. It would be nice to have more options, but they have already said there will be more. Sliders distort the textures, which is unlikely to look as good.
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enthusiast
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enthusiast
Joined: Oct 2020
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The technology they used makes for realistic results. It would be nice to have more options, but they have already said there will be more. Sliders distort the textures, which is unlikely to look as good. Good or not is pretty subjective and plenty of games use sliders. Character creation has always been one of Larian's weakpoints, this game is an improvement for sure but its still not there. As someone earlier mentioned... when I create characters now its not the character I want to create. Its the one I have to settle for. Its early access, so its now or never! Larian should try very hard to address this. 6 faces are not enough. I doubt 12 faces would be enough. Larian knows what we need. Question is do they think its important enough to implement it by launch. If they need more resources then sell it as a DLC. Idc.
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member
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member
Joined: Oct 2020
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Good or not is pretty subjective and plenty of games use sliders. Objectively, it stretches the textures. You can't have as finely detailed textures if you need them to be able to stretch without looking obviously stretched. I'm speaking with some experience in dealing with the issue. There are tradeoffs inherent in using sliders, I didn't figure everybody would know that, and I suspect that's the reason Larian has shied away from it. They're using 3D scans, which produces great results in my opinion, but I think everyone agrees more faces would be better.
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stranger
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OP
stranger
Joined: Oct 2020
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Im willing to put up with a little bit of texture stretching if it means i can create the character i want.
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stranger
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OP
stranger
Joined: Oct 2020
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I would also like to add that texture stretching might not be that noticeable with high res textures. But if that is a concern they could always opt to use a bunch of preset eyes, noses, mouths, chin, ears that the player can mix together.Kinda like what cyberpunk 2077 is doing. Even though that wouldn't have the freedom of sliders it would still be so much better than preset heads.
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enthusiast
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enthusiast
Joined: Oct 2020
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Just another idea for customizations.
Maybe allow two textures for the hair. Like a streak of hair is red and the rest black... Or maybe half the hair is one color on the left side and another on the right side.
Regarding the stretched textures. Honestly it comes down to how noticeable it is... it it isnt too bad then the loss of quality would be well worth it if you can design exactly the character you want.
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stranger
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OP
stranger
Joined: Oct 2020
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I dont think it would be too bad. Also on the idea of mixing and matching diffrent facial features. I think that would be the easiest to implement and it would allow the artists to still be able to use pieces of the scans they worked so hard on.
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stranger
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stranger
Joined: Oct 2020
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Seeing screenshots of the character creation was one of the things which prompted me to pay for early access instead of waiting!
One thing I haven't seen mentioned yet, that I would personally love, is more gender/non-gender options. I found it interesting that there is currently the option to give your character, regardless of gender, different voice types and facial hair but you still have to choose a "male" or "female" gender. I think Larian have done a great job of giving us a taster of what's on offer for BG3 in early access, but for the full game I would definitely want to see more gender options as well as body types
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stranger
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stranger
Joined: Oct 2020
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I'm excited to see what the final game will look like, but since this is an Early Release and feedback is being solicited by those of us who have a vested interested in this game's improvement I have some thoughts. Larian is disappointed because they gave people the option to use demon eyes, but what I really want is to FINALLY have more than three type 3/4 (out of the 31, or 32 if you count Bald) hairstyle choices. I want my Tiefling Fro-hawk damn-it.On the Human there are 35-36 hairstyles, only 1 that's very tight curls. one very messy "viking-locs", another with straight-haired cornrows, and only one that's visually interesting with looser curls. Larian, do you have any POC on your design team? I ask this not as an attack, but as a legitimate question regarding what type of people are providing hands-on input on how the game is implemented. I genuinely tried to look it up, but all I see on social media are people with Type 1 or Type 2 hair ( https://twitter.com/i/status/1301829612478115840) so it's easy to assume this never crossed your mind. Am I alone here? I feel like I'm yelling into the void, but since this project is still in Early Release I'm hoping there's time for improvement. Straight & Wavy hair is cool, but give us inspired options for Curly & Coily too! https://twitter.com/ATHL337/status/1315217440838684672
Last edited by Let's Roll; 11/10/20 10:43 AM.
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stranger
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stranger
Joined: Oct 2020
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I'm excited to see what the final game will look like, but since this is an Early Release and feedback is being solicited by those of us who have a vested interested in this game's improvement I have some thoughts. Larian is disappointed because they gave people the option to use demon eyes, but what I really want is to FINALLY have more than three type 3/4 (out of the 31, or 32 if you count Bald) hairstyle choices. I want my Tiefling Fro-hawk damn-it.On the Human there are 35-36 hairstyles, only 1 that's very tight curls. one very messy "viking-locs", another with straight-haired cornrows, and only one that's visually interesting with looser curls. Larian, do you have any POC on your design team? I ask this not as an attack, but as a legitimate question regarding what type of people are providing hands-on input on how the game is implemented. I genuinely tried to look it up, but all I see on social media are people with Type 1 or Type 2 hair ( https://twitter.com/i/status/1301829612478115840) so it's easy to assume this never crossed your mind. Am I alone here? I feel like I'm yelling into the void, but since this project is still in Early Release I'm hoping there's time for improvement. Straight & Wavy hair is cool, but give us inspired options for Curly & Coily too! https://twitter.com/ATHL337/status/1315217440838684672+1, I'm with you on that. There isn't enough hairstyles or face options to represent POC. [img] https://gyazo.com/5d875e5996c80fd909ee1a0338b0257d[/img]
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journeyman
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journeyman
Joined: Sep 2017
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The thing is, not everyone will be able to play the game at the highest resolution. So they sometimes have to make compromises. And if the stretching is quite visible at low resolution, it can make people think the company doesn't care about their experience. That's something to think about. You have to consider graphical detail adjustments they have to make for all levels of texture.
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member
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member
Joined: Oct 2020
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Regarding the stretched textures. Honestly it comes down to how noticeable it is... it it isnt too bad then the loss of quality would be well worth it if you can design exactly the character you want. Rather than leaving it stretched and amateurish looking, the more common solution is to blur out the detail, shifting it from more photorealistic to more cartoonish. Larian put a lot of money and effort into highly realistic skin textures, presumably because they are so visible in dialogs when the camera zooms in, so I doubt they'll go that route. A texture can be modified to look just as good on different shapes, but for a slider that might mean making modifications for each increment or few increments along the continuum. At that point, I have to wonder, if it would just be more cost effective to create more heads the way they've been doing it, especially since they appear to own the equipment. Textures have to already be modified by an artist when converting from scanned human to whatever D&D race they're becoming. It sounds like they tried to find models that already resembled the races as much as possible in order to minimize that.
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stranger
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OP
stranger
Joined: Oct 2020
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I know a bit about 3D art. As long as the models have a good poly density and are UV mapped properly and the areas that are effected have a smooth transition and the adjustments arent too extreme texture stretching shouldn't be noticeable at all.
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stranger
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stranger
Joined: Oct 2020
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Don't know if anyone has mentioned it already but I would love to get more short haircuts for female. I've got the choice between 2 truly short cuts. Simple fix: do not make haircuts gender fixed, just make them all available.
Other than that: would love to see scars and race specific tattoos.
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enthusiast
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enthusiast
Joined: Oct 2020
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Don't know if anyone has mentioned it already but I would love to get more short haircuts for female. I've got the choice between 2 truly short cuts. Simple fix: do not make haircuts gender fixed, just make them all available.
Other than that: would love to see scars and race specific tattoos. There needs to be more hair types in general, and I have noticed some hairs don't appear for all races. Maybe those hairs could be added later. What I am more worried about is everyone having the same body. The current character creation system doesn't let you create a broad shouldered muscular warrior female or a scrawny and slim male wizard. I hope there could be more body types just as there are heads.
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