Originally Posted by Skarpharald
Don't want to burst your bubble but I found most fights to be trivial, especially when using consumables. No boss has troubled me so far and if I use consumables victory is guaranteed. Killed multiple 120hp+ bosses no problems, even when making several mistakes and losing actions. The mentioned goblin fight was not hard at all, and can even be solved super quickly by nuking the chief gobbo or by using consumables on him.

I think the difficulty is on point. Feels about right for a d&d-like game. I like that many fights have a variety of tactical choices and environmental interaction that are NOT related to surfaces. Surfaces and stupid vines must go. Especially the vines. Surfaces and vines slow everything down without adding much at all. The core spells already have enough surface elements and offer a multitude of aoe effects be it lingering damage, cc, debuffs etc.


agreed. I didnt really have any troubles in the fights. They were not too hard. I only had to save scum a little when i aggro the entire gobling dungeon without halsin. Needed some attempts to get through it without a death.
There is basicly 1 rule wich you can abuse to win basicly every fight: Get up on something and block the passage with fire. End of story. You just won any fight, except if the enemy can overpower you in ranged DPR.

Yet still fights were often frustrating because of the advantage mechanic. No matter how easily you win, you can not one-shot 20 opponents. so they get to shoot back. And since no hitrolls are required in this game to deal lots of damage, you always take damage and run out of heals. So you have to go to camp quite often if you flat out aggro everything. But its still easily managable.

In the end it felt, that all the "3 dimensional mechanics" and "surface mechanics" dont make fights more creative, but more easy. Its a railroad. Get upstairs for advantage. Leave only 1 path up (e.g. by breaking ladders). Block that path with fire -> profit.
You can even cheese more, by destroying all paths up. You can always get down with featherfall and up with misty step. If you do that, the AI is gonna freak out and just go like "you only make it worse!!!!!" and does nothing at all.

Last edited by DuderusMcRuleric; 13/10/20 07:40 AM.