Off the top of my head:
03. Sleight of Hand is used to disarm traps.
06. History rolls pretty often, typically as a passive thing mid-conversation that changes your available dialogue options.
07. There's a high DC Investigation roll when entering the region for Auntie Ethel's house. I'd say more, but I don't know how to spoiler text here. I thiiink it's also passively rolled sometimes, in place of Perception, to notice environmental details?
08. Nature has a couple of available rolls. Two off the top of my head are in/near the Druid's Grove (one even being an explicit option to try and persuade someone!).