Originally Posted by fishworshipper
Off the top of my head:

03. Sleight of Hand is used to disarm traps.
06. History rolls pretty often, typically as a passive thing mid-conversation that changes your available dialogue options.
07. There's a high DC Investigation roll when entering the region for Auntie Ethel's house. I'd say more, but I don't know how to spoiler text here. I thiiink it's also passively rolled sometimes, in place of Perception, to notice environmental details?
08. Nature has a couple of available rolls. Two off the top of my head are in/near the Druid's Grove (one even being an explicit option to try and persuade someone!).


Awesome thanks! I'll update with these.


"Old time love song will die so swiftly.
You never trust me-
For a while it was nice, but it's time to say bye....

I'm cold, you're so cold-
You're so cold, you're so cold-
No-no-no, cold, you're so cold...."