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-Make trorches and light spells more usefull and play into how combat works, equiping a torch to see in the dark should be a viable solution.


This actually is a thing in the game as-is. If you check your rolls in the combat log you'll find that when you're in darkness with a character that doesn't have darkvision you're rolling at disadvantage. This means it's making your attack roll twice and taking the lower of the two rolls. If you have a torch equipped or cast the light cantrip on that character they'll no longer be making attack rolls with disadvantage.

If you're not encountering this you're likely playing with races that have darkvision. There's a lot of them in D&D.

I will say that I wish they made it more clear that this is happening. Sometimes I legitimately can't tell whether or not I'm going to be attacking at disadvantage by the lighting in the room, I went through multiple fights just enduring low chance-to-hit before I realized the combat log was a thing and I could see that I was rolling at disadvantage. Then I had to figure out why.

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-The game lacks proper item diversity and crafting, divinity 2 had much better itemization crafting and such the crafting in this game is terriable rare and for the most part feels tacked on it should be better then D2 not worse.


I couldn't tell you where, but they have already said that they intend to add a crafting system.

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-Item identification in some form should be in this game.


"Identify" is a 3rd-level spell in D&D. I don't know if/how they intend to implement it, but early access does not take your characters to a high enough level to learn it. Even then: in D&D items are generally fully identified when you 'attune' to them. Since attunement isn't really a thing here it would translate to "when you equip it." The importance of this distinction is for cursed items. We've seen "semi-cursed" stuff in the form of the Absolute gear, but no real D&D curses that bind an item to a character yet. Otherwise I fail to see the point in an identification system like you had in Divinity 2, it's just a gold-sink that wastes time in my opinion. In this game it would mean that you have to have a wizard or sorcerer in your party or pay X gold to some dude that would probably stand around camp. No thanks.

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-buying revive scrolls can get expensive, I'm pretty sure my game is bugged out and my character aren't leveling but some other method of revival should be available in town or camp or a distinct location, make it a nuisance to revive charters with out scrolls. Right now revive scrolls are the most valuable item in the game and thats not enjoyable.


Someone else already mentioned the skeleton guy who will revive your party members at camp for 200 gold. I mainly wanted to touch on max leveling: just a reminder that you're in early access, the current max level is "4." If you've hit level 4 you won't level again, and you'll eventually get a pop-up notification for when you would have hit level 5 that tells you as much.