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I knocked them, but game say that I killed them


A recurring theme, unfortunately. I knocked out lots of NPC's that I didn't really want to kill with the hopes that I could interrogate them afterwards but I don't think I encountered any instances where I could speak with or otherwise have a unique interaction with a knocked out NPC over multiple playthroughs. Not only that, but the game seems to interpret knocking an NPC out the same as killing them when it comes to dialogue with other NPC's.

I find it strange that they explicitly included a "knock unconscious" action but it seems to have virtually no impact when you make the effort to do it. Not only that, but they actually made it significantly harder to knock NPC's out than it is in RAW 5E - which really drove up my expectations in terms of potential rewards for doing it.

I can only hope that their intent is to elaborate on it, hopefully this changes by release. I know it's not reasonable to expect that I can knock out any NPC in the game and expect the main story to accommodate, but they either need to remove the button or actually implement some sort of impact.

Last edited by Jahnooska; 13/10/20 08:48 AM.