Layer of the hag is very bugged. Encounter didn't trigger in the final phase, after fighting the four possessed masked slaves and jumping down the platforms covered in poison.

Also, regarding objects like the potions you find in the hag's layer after the final fight: it would be nice to be able to trigger ability checks such as investigation/perception...

So far, a frustration I have is that checks are always triggered automatically, but the player can never choose to make one. It would be nice to have the possibility at least to use "investigation", "arcana" and "medecine" or "survival" to explore and get hints and clues about the environment.

Typically, the pour souls trapped in the hag's layer (terrified elf, petrified dawrf, beheaded body with hands in its harm, mysterious soul trapped in a mirror) could be investigated using different skills to determine:
A: whether or not they can be saved
B: depending on how high the result on the dice is, how to save them is it can be done

I understand this would probably require the devs to work for a couple decades more on the game if applied to every maze/mystery/enigma in the game but... might as well mention it, you never know laugh

Last edited by Corren; 13/10/20 09:42 AM.