Originally Posted by Gray Ghost
[quote=biomag]Because most people don't like throwing themselves at encounters and dying over and over? Not every gamer enjoys being constantly pushed to the limit in every encounter and frankly most encounters shouldn't push the player to their limits, some should be bracing challenges that require thinking but with adequate experience aren't big deals. I will say though that I firmly believe in turning down the difficulty of a game if you need to.


Yes we are all different and certainly many people don't enjoy the challenge if it forces us out of our comfort zone. Yes being pushed to your limits may be frustrating at first as there is a lot to learn and approaching combat in the traditional "safe" way (i.e. with tank & healer) may not be the ideal approach in every situation. Perhaps if they were to implement a comprehensive tutorial, maybe even separate from the main game itself (something like the Black Pits, but with hints etc) that would give people the chance to learn the system without impacting on their playthrough?

Still just my own opinion but I feel we have a potential masterpiece of a game here, and it might not always be wise to choose "tried & tested" over "new & innovative".