Originally Posted by DuderusMcRuleric
Originally Posted by arion
Originally Posted by pgmoro
I agree with those, but I don't find them lackluster at all, actually kinda OP


hint; ranger can do all the rogue can, but he has 1 more skill prof and much better incombat


the rogue is right now, without a shadow of a doubt, the highest DPR marhsall class. Why?

Lets compare Ranger4 to rogue 4. Considering maximized builds obviously. So DEX18 for the ranger with archery style. DEX18 for the rogue, he picks up Abilitymod on offhand and goes Thief for second bonus action.

Hit-modifier:
Rogue comes in at Prof+2, DEX+4 for +6 over all
Ranger comes in at Prof+2, DEX+4, archery +2 for +8 over all.

Avarage damage on hit:
Rogue sneak: d6 + 2d6 + 4 = 14,5 avarage
Rogue nonsneak: d6+4 = 7,5 avarage
Ranger bow: d8+4 = 8,5 avarage

Considering buffs: Not talking buffs from third characters, because both could get them. The ranger however can go for hunters mark for an additional D6 on hit, bringing his damage to an avarage of 12.

Number of attacks:
The rogue has 3 attacks (sneak and 2 bonus action offhands), the ranger has 1 attack with his bow.
Calculating avarage damage against AC19.
*Expecting both characters to have advantage, because in melee the rogue can just always walk around the enemy in his turn for backstab. The ranger can just move up a cliff. arguably the rogue has a little easier access to advantage but lets face it: You do always have advantage in BG3 or you screwed up.

Rogue against AC 19:
Roll required: 13. Chance including advantage: 64%.
Avarage damage: (14,5 x 64%) + 2(8,5 x 64%)= ~20 damage a turn

Ranger against AC 19 including hunters mark:
Roll required: 11. Chance including advantage: 75%.
Avarage damage: 12 x 75% = ~9 damage a turn.

The lower the enemy AC the higher the advantage for the rogue obviously, since the difference of 2 in hit rolls comes to bare the less, the closer you are to a hitroll of 2 required, as its squared due to advantage.





Something else to include in your calculation, right now Ranger, Colossus Slayer is broken. It is supposed to add 1d8 damage to a wounded creature you hit, but it acts as a second hit so any damage modifers is added on to it for example with a ranger wielding a 1d8 rapier with dueling could deal 2d8 + 4(Dex) + 2d6 + 4 (From doubling hunter's mark and dueling), but using duelwielding with two 1d6 weapons his damage would be 1d8 + 8(dex from both hits) + 5d6 (2d6 from weapons, 2d6 from mark, 1 extra d6 from colossus)

Another fun fact is the Rogue sneak attack is treated the same way so a rogue could instead of gaining +1 hit/damage take the Magic initiate feat at level 4 for the Warlock Hex and deal and additional 2d6 damage every time they sneak attack. and an addtional 1d6 for each off hand hit. Also you can incude in both of these builds if you were to focus strength instead as an off hand weapon option you can buy a hand axe that burns enemies, every time it hits it deals 1d6 + 1d4 + str mod damage.

The numbers get pretty insane if you want to abuse the game in it's current state.

Last edited by Zaxtaj; 13/10/20 11:25 AM.