I get more and more annoyed by the acid pools and other surfaces now. To the point where I'm always expecting them in a fight and feel like closing the game when they inevitably happen.
They nerf concentration based effects to oblivion.
They often don't make sense in any kind of way. Stone floors catching fire without some flammable substance and arrows exploding in massive pools of acid and soaking their targets. On a MISS.
Everywhere! It's cool to have these mechanics but the abundance turns them into a huge nuisance.
Dragon Age, Pillars of Eternity, Pathfinder... none of these games have these gimmicks and are better off without such. Why does BG3 need this, exactly?
Last edited by 1varangian; 13/10/20 11:21 AM.