Thing is, the reason the rogue in BG3 is not a DnD Rogue is not the rogue itself. Op mentioned a part of that already.

Granted, expertise is missing, that should absolutely be in the game to keep him the skillmonkey he should be.

But for the other features he basicly still has. The thing is that they are not special anymore, because larian throws incredible skills (in the context of DnD) at everyone like confetti.
Thieves Cant: Hard to judge. I guess rogues get special Dialogue options so it is kinda represented. But every class gets that, so its nothing special.
Cunning action: You still can do all of this. The thing is: Everyone else can disengage as bonus action to. So its basicly not missing in the rogue, its that he gets powercreeped because everyone else can do it. To make up for it they throw more DPS at him.
Fast fingers: Same goes for that one.
Arcane trickster: You get spells. Wich does not matter. But yet again, everyone can "cast" a variety of cantrips or level1 spells by throwing oil, throwing alchemist fires, throwing acid flasks, having items that grant you spells (invis, speak with dead, misty step etc) and everyone can cast spells from scrolls.

So its not like the rogue lacks the ability to do what he can do in DnD.
It´s that every single class is a 80% rogue, a 80% mage, a 80% alchemist or whatevery you wanna call it etc. So the classes do not feel very special.
Cool, got a cleric that can heal. Might aswell eat some pork
Cool, got a mage that can cast grease or set people on fire. Might aswell throw stuff.
Cool, got a fighter with high AC. Does not matter, you get Acid splashed and AOE for 90% of the time, AC10 is just as good.
Cool, got a ranger with a bow and hunters mark. Might aswell sneak attack since it does more damage, always having advantage. Or throw a alch fire with DEX9 and have more ranged DPS.

But i feel that goes for every class. The only thing that i felt really was a defining class feature, were my fighters superiority dice, that enable more plays and selectivle increase your DPS. The rest is absolutely replacable. You can can easily play that game without a single caster. You can easily play it without a single melee fighter, you can easily play it without a dedicated archer/ranged attacker. Everything is and everyone is replacable.

Hopefully that will change with level progression or perhaps (still praying) larian putting in place some adjustments to be more DnDish again.

But right now the rogue is the last class that needs to be touched to feel good.
i guess i failed to really make my point. "though not being what he is in DnD, the rogue to me still is the most enjoyable and least lacksluster class as he feels most significantly different to other classes".
He at least shines in DPSing and maneuverability. Thats one thing that sets him apart from 90% of the other classes, as noone can even remotely reach his DPS or movement. At least he has "something" to shine in. Other classes have nothing important to shine in *!in that PC game!*.


Last edited by DuderusMcRuleric; 13/10/20 11:31 AM.