Its ether a bug or worse,
Players get shoehornd in killing everything as the story will be linear with no place for RP and choices.
The writer knows only how rite books and linear story's but has zero skill and clue how to write a set peace for a RPG.
We get a twig as straight as it gets while we where hoping for a three with many branches leading to more three´s and branches.
I hate the "you have to be evil because Larian expects you to be", some tell them its not there game not there character and there choice what and where to do. This is DnD. The set peace is set by the background of the rule book. The only thing the writer has to to do is set up tasks to accomplish not missions for the players. How we solve them is up to us.
You have many examples of bad writing in this case, its kill that or kill that in 99% of the choices.
Like the fallen paladin and Thiefling quest. Its kill A or kill B. cant trick them ,cant make one or the other escape/go away. Cant force a encounter with demons, cant confront the "Paladin" with the 3 up to 4 dead instead of his claimed 2 lost on outpost.
Cant even use information gathered from speaking with dead to confront him.
Its terrible design and lazy and sloppy.
Who ever was doing that was just asking the question what would I do not what a particular character/group or skill set would do would be able to do. Not even the ridiculous or stupid choices like set the whole damn place on fiere.
But hey you have the choice to go away and come back, because that how it works in lazy writing. You are the center of the universe the whole world waits only for you! No urgency. No no take your time level 1 or 3 character your are the master of the universes.
Very bad, very very bad.
Sorry, but this reads like some unhinged rant with little to no correlation with the topic at hand.