Hi,

We should be able to choose which member of our group speaks to the NPC in order to be able to attempt the dice rolls in a suitable way.
When a dialogue is automatically triggered, it is the closest character who is found in the conversation but not necessarily the most suitable for the dialogue.
As in the paper role play, it would be necessary to be able to choose who speaks when the dialogue is launched.

This avoids situations like always having to advance a weak character in close quarters first but strong for dialogue options.
For example: if the dialogue results in a fight and I put my rogue archer for the trickery / persuasion bonuses he will end up directly in melee which is not the ideal placement.
Or you have to put your characters in a strong melee at the front of the group but they will trigger the dialogues and will not necessarily have the charisma bonuses, ...

Being able to choose the speaker is more immersive (no character “stuck” on his dialogue) and better respects the role-playing role on paper.

Thank you for your work and your attention