Originally Posted by SacredWitness
Originally Posted by jonn
But why do you have to play safe? Take risks, learn what works and what doesn't. Is it so important to be able to beat the game completely on your first try? If you have to lower the difficulty on the first couple of playthroughs in order to get your head around all the different ways of approaching encounters then what is wrong with that?

Take chess for example. A relatively simple game in comparison yet for hundreds of years people have and continue to learn and approach it in new ways. The better a game is, the more rewarding it is to put the effort in to learn how to beat it.


You assume I don't know how to play D&D. I do. Very well, in fact. That's my whole point. There is a core set of abilities and capabilities you need on your team no matter what to do well. A party of 4 is going to tend toward sameness from player group to group. Even if you vary by class technically, play style and magic item use will be necessary to make up for your lack of core coverage. You just made my point for me. Which is this: YOU CAN ONLY TAKE RISKS WHEN YOU CAN GO BEYOND THE CORE ASSUMPTION OF THE SYSTEM. That's not "play[ing it] safe." That's not "beat[ing] the game completely on [my] first try." I'm not in either of those camps so do not try to put me there. If you're advocating for ignoring the system and making blatantly stupid choices, that's not risk either. That's insanity.


Just to be clear, I'm not assuming you don't know how to play, you made it clear in your post how much experience you have and I have no reason at all to doubt it. And I'm not here to argue with you personally - I tried to address "playing safe" because in your post you talked about the concerns over "playing safe" vs. "trying out novelty builds" in CRPGs - and you may well be right. I don't claim to be an expert in any sense, I just know that this has to be a good CRPG first and foremost. What if the game could be made so that the set of abilities and capabilities needed to do well was broader and/or different to the usual, requiring everybody from beginner through to expert to think outside of the box a bit? I just think (in my own opinion) that there could be a solution to the issues you raise other than increasing party size. I'm not arguing against that, specifically, just trying to introduce another point of view into the discussion.