No, no, hear me out.

I don't think it's terrible that the basic damaging cantrips are amped up a little bit. In 5E, spellcasters should feel useful even if their big spells are expended. But healing is a problem. I assume that the situation where you can just constantly eat cheese and pig's heads during combat will eventually be toned down. But lack of healing leads towards the '5 minute adventuring day' problem we're seeing, and I think a reasonable adaptation from 5E's very-stingy-with-healing-by-default model is to make a low-level healing spell accessible at all times. Out of combat, it's no different from healing up from eating a smorgasbord of fruit (except feels a little less silly). And in combat, it still takes a bonus action and isn't as good as a higher-level healing potion, so some balance is retained.