While I think surface are great and kinda unique, and I love how they were in DOS2, I feel too that they should be toned back a bit. Its nothing extreme, but fight like the gnoll one for example kinda threw me off.
In Baldurs gate 2 , you had these zone spell option, like stinking and killing cloud. Alright. You had sarment too, fireball, abi dalzim and some other stuff. But these were very specific spell you used with caution, usually only to initiate the fight as they could do extreme AoE dmg to your party.
I'm not a huge fan of having many little puddle around because its make navigating difficult in combat, laborious even. And the blood puddle are huge, like for the gnoll, its seems a bit overkill to me.
Another thing that is annoying is that the cinder , flame puddle for example last forever after the fight . I had this weird accident where, after killing three ogres in the village, Gayle died. After the fight. By the time I searched in my inventory for a scroll, and tried to navigate in the tight environment around the many puddle, his necrotic aura had killed one more character, then my whole party. I was like, ''whaaat?''
I think surface initiated during a fight should not last too long after. What the point of having a giant scorched earth that block you for like 20/30 turn afterward? Especially the cinder/fire one, its lasts likes forever.
Another issue I had is with canonpowder. You know, in that goblin fortress, you have three slave merchant that are surrounded by powder. You can ignite it, but the explosion is so huge its ll kill your whole party and set the whole floor ablaze. And there is no way to ignite it without killing the character that does it. I tried this strategy, and waited for the fire to end, and even after 2 - 3 minutes it was still there .
And please, make character circle around dangerous surface. Having my char take 5-10 dmg walking through a fire he could have avoided is annoying. Or he could jump over it, especially if he is just a IA-controlled character that is following the main character. I suggest they either walk around it or jump over it, or just wait if they can do none. You could also have a toggle for character not to care about surface, for people who just want to go super fast and don't care about dmg.
Last edited by Hachina; 13/10/20 04:36 PM.