Do you get XP for succesful rolls, on a slightly related note? I avoided the initial fight at the ruins with the raiders and thought, that is 100xp per character gone, could have gone a long way. I think every action you take should grant XP. On combat XP or in general, I think it is fine for the EA, as there is a cap that you will reach rather soon, so it does not matter and is likely to be adjusted. Personally I do not see the need for giving XP from mobs at all, but from interaction and solving quests in certain ways.
Giving xp equal to the xp that kills would give seems fair. Maybr then set the xp thst kills give after that to 0 so people sont double dip.
How are people reaching this xp cap so quikly though? I investigate pretty much everything I meet and think I only got the gobbo camp left to investigate but im stuck somewhere between lvl 3 and lvl 4.
Lvl.2 and 3 came insanely fast and then it was like hitting a brick wall.
Oh you think lvl 4 is bad, play pnp and try to get from 19 to 20, or even 10 to 11. Honestly you tend to fly through levels 1 - 3 in D&D mostly because the risk of dying at these levels is so high. After this though your beginning to hold your own, and the xp needed increases significantly the higher level you get. This is so your party builds up the necassary resources (gold, weapons, hp potions, etc) to survive the higher level fights. from levels 1-3 you really don't need alot of magic items, even at 4 you can get by without them. After that you begin to need more costly equipment, including higher level healing potions, more gold to scribe spells, buy spell components, maybe a base of operations, potions of cure disease, raise dead etc.