Originally Posted by Druid_NPC
[Linked Image]

In all seriousness though it will never happen. It would make food, potions and spells that heal you out of combat completely useless.


food yes, but food doesn't need to be an option. Healing spells are severely limited by amount of spell slots you have, healing potions are again limited, and some fights you blow through them like hookers do weekend clients. Then there's gold which can buy you potions/scrolls yet can't buy you spell slots, so sure you can stock up on potions and such yet gold is again a limited resource.

What isn't strictly fixed is damage in combat it is constantly shifting raising, falling on the whim of the dice. Some fights that should be 'easy' don't go your way for what ever reason. A 4 v 4 fight that you should blow through becomes a slog. You've only 8 potions, your cleric has 4 heals. Yet those gobbos are battering your fighter, doing 16 damage a turn, your cleric heals on average 5, as does your healing potion. So now your out an action on your side, and a bonus action on your side. If the fight goes the same way your cleric is out of heals in 3 more turns, forcing a long rest after the fight that again should of been easy. Your fighter is now stealing health potions from your other characters for another 4 rounds after your cleric is out of spells. Once the fight is done you've probably had to rez your fighter, now you have to go to town buy more healing potions, and take a long rest to get your cleric back into their role of healer. If the next fight is a hard one, and since there is more fighting in video games then many campaigns, your going to be light on resources, from an easy fight, and are now facing a difficult one with very limited options to restock your healing potions. Since those are mostly set by the loot tables and can't be adjusted by the DM on the fly.