This post made me remember something.

The "aid" action. My two cents.

It's just too powerful a tool. I honestly think it shouldn't be possible for a character without the medicine skill to raise a dropped ally. Furthermore, I really feel like the "aid" action should be as per D&D 5E rule, which is to give advantage to another character to do something.

Select the "aid" action, click on the character you want to aid and next time, provided the "aiding" character has enough movement, they will move with their ally and both try to shove a huge ennemy down the rock and into that bottomless pit.

I humbly believe it would encourage players to think creatively, to use their characters not as each being an entity but as a unit that can achieve greater things when they help each other. I think that would be neat laugh

Last edited by Corren; 13/10/20 05:58 PM.