Originally Posted by Yawning Spider
Originally Posted by Limz

Didn't even realize it was you until after I clipped the quote, but sure enough.

The thrust of this article is that these releases are exceptional to the typical Early Access experience, and it's worth noting that Divinity Original Sin 2 didn't make the list. I don't think this makes the point you're after at all, but certainly not as strongly as you seem to believe it does.


The list is not definitive and I do mention other games like Hades and NovaDrift (though that's a very indie title -- very small game too) and while it's more likely there are more failures than successes (like any business) it wouldn't appropriate for a person to state that EA cannot be used to pivot a product.

Also, logically speaking, the sooner you get a product out to others for testing and feedback before launch the more changes you can make.

So tldr; EA is pretty flexible and it depends on how you use it, here are some examples where things have succeeded. Or you know https://en.wikipedia.org/wiki/Agile_software_development