Originally Posted by Eguzky
Originally Posted by Takamori
I dont mind the Larian take on using the terrain to solve combat encounters but I think BG3 is missing the 5E rule spice by a lot. Its still a Larian game so Larian philosophy will be present but the consumer base is coming here for Baldurs Gate and D&D ruleset too I believe.


Every time I've played D&D (3.5, Pathfinder, and now 5E), the DM has been one of those 'environmental' people.
Cast a fire spell in a room with objects that can burst into flames? They will.
Cast an ice spell on wet ground/water? Slippery time!
Cast an electric spell on someone in platemail/chainmail? Have an extra point or two of damage!

Heck, I recall a time we were stranded in a frozen area when our airship crashed. No snow, just LOTS of ice.
So I broke ice off into a pot, put the pot on stilts, and cast Heat Metal; had water for us to drink in just a few moments!

The BG3 having environmental effects does not seem odd to me.


The environmental effects don't bother me at all, throwing oil flasks and setting then on fire is a classic in any D&D table, but I think the core rules in BG3 is missing some stuff like the Variant rules, equipment customization, making magics items an actual finding not just throwing randomly in encounters and having the items respect the D&D5E loot table not having random variants with different values. Its giving player agency and respecting player intellect, you don't need to throw MMO conventions to name your magic items for example, its would be interesting to just have a single UI element informing the player that they were able to detect a magic aura in the item and then figure out what it does when they find it.